Framerate started dropping to 26-27 FPS on PlayStation 5 on Ray Tracing mode. All characters would just not work in cutscenes, they would be frozen somewhere off-camera and the items like a whisky glass would float until I restarted the game. One of the issues I was faced with were stuck animations. Some minor stuff like character model’s glitching or one game crush to the home screen, but there were also some more major technical aspects that did not work. However, in the second half of my experience with Dying Light 2 I experienced many more issues than before. It is worth noting that I played the early build of the game without the Day 1 Patch implemented. Image via Techland Chapter 2: Technical Difficultiesįor the first 40 to 50 hours of my playthrough I had no issues whatsoever and was quite surprised with the feedback from the community. Also, a brief mention to the atmosphere which is great for the first couple of hours, but then the nights and the game stops to be scary at all. More often than not, the decision does not impact the whole trajectory of the main plot. The story choices are there, and some are harder than the other, but the ability to choose a patch has more impact than its effects themselves. Depending on the faction you choose to side with, the world will look different, but in terms of the story, it does not matter which faction you give control over the city to. You can in fact impact how the open world looks and what is located in there like jump pads or car traps. The fact that you could impact your relations with characters in a way it could let to a romantic relationship and even being together in the game’s world meant much more than just some simple choices here. As an example of something Cyberpunk 2077 did better are relations between characters. Hakan and Lawan are the most interesting characters that you build real connection to, but without any exploration for relations with them makes it not that hard to choose. It repeated a couple of times, and it’s another technical aspect but connected to the mission’s aspect.Īs a scenario: you travel through the roofs exploring destroyed ruins, you see an exclamation point in the distance, you find your way and parkour to reach it and then *poof* there is nothing there.Ĭharacters are also fine, there are some exceptions. There are some quests on the map like “Closure” for example that I selected, travelled to it and when I got near it disappeared. Nonetheless, it can be frustrating if you want to complete absolutely everything. It is mostly due to the order of main and side missions you complete, and something bugs out. Some missions appear available on the map even though if you hover over them, it states that the quest is completed. There are some gems inside and some side missions are really captivating, but overall, the story is not the strongest aspect of the game.Īnother part of that are bugs to the quests. Many of the side quests suffer for repetitive plots and lackluster characters. I never had any questions that the game would pose me, or I would pose to myself while playing the main story. The general story and its aim are fine, nothing wrong with it, but nothing memorable. Everything Wrong With Dying Light 2 Chapter 1: Quests Without Questionsĭying Light 2 offers a better story than the first Dying Light, but it was not a bar hard to beat. With all that out of the way let’s dive deep into what are the worst parts of the game, and I will be very nit picky in this feature so buckle up and let’s go for a journey on dissecting all the flaws I found in Dying Light 2. I enjoyed the game and on my personal scale I would rate it as a low 8 or a high 7. I cannot wait to see what Techland adds and patches in the upcoming weeks, months, or even years. However, the main focus on this article is to point out everything I did not like in the game that could potentially change in the future. I would highly recommend the game to anyone, and it is one of the best titles I played in the last year or so. I had a lot of fun with the title, and I found the gameplay to be very satisfying and addicting in a good way. I really liked the game, and I finished the campaign, maxed out the character and did most of the side activities in the game with almost 90 hours on the clock. I want to set the premise for this article.
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